This is the main character, Patches from my game, Patches and Perils. It is a simple 3D platformer created in Unreal Engine. As reflected in his name, I wanted to portray Patch’s over-all patchwork aesthetic. Tiny, yet mighty, Patches must traverse through the giant room of his creator while dodging any obstacles in his way.
This is the concept work of the props used in the environment
This is the concept work of the environment layout and sketches
Patches and Perils Final Video
This is the final version with all assets and models implemented into Unreal.